![]() ![]() Invisible, Inc seems great, but I'm just miffed that such a half-truth was agreed upon by everyone on the podcast. Rob often gets caught up in the glow, although not nearly as much as Fraser, and doesn't really seem comfortable asking any hard questions except for "why is your game so difficult for me to beat," which is fine if the game is great, but not all games are great. I generally don't like it when their first coverage of a game on TMA is an interview with the developer, especially just after release. Unlike with armour-piercing, I've never felt like I got screwed because the game didn't spawn hacking stuff, but it's important to know to prioritize it.ĭisclaimer: This is based on playing with Fusion for PWR generation, I haven't played much since Seed came out, but it looks like it could make hacking way easier if you can reliably get a program that can use all the Seed PWR.Īlso, extra agents are, while not necessary, five times better than all other rewards so prioritize detention centers above all else. I don't feel comfortable unless I have two "DPS" programs with different characteristics (ideally Hammer and Parasite 2), plus a way of generating extra PWR (Prism straight-up generates PWR, Xu or anyone with an EMP generates virtual PWR by disabling things rather than requiring a hack, or anyone with Hacking skill and a Portable Console). The other big thing is that the endgame will demand you break so many firewalls. KO necessary, and no armour-piercing weapons had even spawned on level 1 ). If you're lucky, you can dodge them, or do some fancy bait and cloak shenanigans, but it's possible to end up needing to KO them (once, on the second mission, the only exit from the starting room was a hallway with a stationary Armour 1 guard staring down it, no cover to be had. Oh well, I'm still enjoying it, and once I know what the endgame expects of me, I'll be able to focus on that.īy the endgame, there will be guards with 2 armour. You can get some pretty huge swings in power level from the right items (holographic terrain is practically god mode, and you're fucked if you can't assemble enough armour-piercing weapons and augments by the endgame), and finding an extra agent in a detention center is still about four times as good as any of the other mission rewards. ![]() My main complaint is that I wish that the game tried a bit to bell curve your rewards rather than generating them completely at random. Those are minor issues though, the core game is still fun, and pretty much the same as when it was in EA. I also noticed that guards spawned from alert levels now seem to have loot, which means if you can take the difficulty, you should now max out your alert level and check the pockets of every guard spawned to maximize your payout, gross. Having played the game before they were in, every time I'm forced to spend a second watching the plane fly across the globe, or click through the opening text I think "A month ago the game wasn't wasting my time with this". I hate all of the cut scenes, voiced dialogue, and increased animation since Early Access. I think I could stand to live without the cut scenes ![]() I'm not tired of it yet, but entering a new kind of area with different aesthetics is one of the big joys of contemporary rogue-derivative games. Hopefully there's a lot, or they'll keep adding more.Īlso, I'm not sure but I assume the tileset I'm seeing is the only one in the game. My long term interest in this game probably depends on the amount and variety of stuff (items, moves, enemy types, etc). I haven't played it a ton, though, so I don't have a sense for how much stuff there is to play with down the road. It's the game I start to think about as the end of the day approaches. I've made a couple annoying mis-steps (not fully understanding the consequences of certain moves, accidentally selling unique items and realizing there's no undo or buy-back) but these aside, I have no complaints. What an exiting and fortunate space for a game to be in. It's very successfully the kind of thing that feels obvious and like something someone would've explored many times before, and yet it's fairly unique as far as I'm aware. and yet the game is still in "early access" so maybe there isn't a party to be early or late to. ![]() Considering the age of this thread (and the thread before it) it feels like I'm late to the party. I just bought this after stumbling upon a vid of Tom Francis doing a brief Lets Play. ![]()
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